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1 VR acceptability was high; 84/93 (90%) "very much liked
2 VR entails a lot of potential for the future research in
3 VR has long featured in studies of Drosophila melanogast
4 VR play did not induce significant post-VR postural inst
5 VR rats showed escalating DA overflow with increasing ra
6 VR surgical planning was performed on virtual models.
7 VR-CAP was more effective than R-CHOP in patients with n
8 VR-PAH and VN-PAH can be differentiated with the use of
9 VR-SIM confirmed detection of positive surgical margins
10 VR/AR differ in both of these aspects from natural envir
11 In the safety population (100 R-CHOP and 101 VR-CHOP patients), grade >/= 3 adverse events included n
12 -up of 34 months, with 25% (R-CHOP) and 18% (VR-CHOP) of patients having had PFS events, the hazard r
13 lity Questionnaire for Children (CVAQC), (2) VR QoL with the Impact of Vision Impairment for Children
14 luating 2 doses of a combination VCV/MK-2048 VR, both rings were found to be safe and well tolerated.
15 s with food, head-fixed flies exploring a 2D VR respond to optogenetic activation of sugar-sensing ne
16 adigms, we then demonstrate that flies in 2D VR adapt their behavior in response to optogenetically d
17 terindividual variability of striatal D2/3R (VR = 1.26, p < .0001) and DAT (VR = 1.31, p = .01) avail
22 ve and life-like sculpture of a human into a VR simulation, greater utilitarian actions continued to
23 just the position of blocks in 3D space of a VR scenario such that they had the feeling that they cou
24 Using innovative 3D techniques, we provide a VR-based platform for visualization of DNA/RNA sequences
25 with normal VR (n = 8), those with abnormal VR (n = 21) displayed higher central and pulmonary venou
30 tinomial logistic regressions using adequate VR for low U5MR countries and verbal autopsy data for hi
31 was 84.3 (standard deviation, SD, 6.4) after VR, and 64.3 (SD, 11.7) after standard preoperative expe
34 the development and accessibility of AR and VR contents for bioinformatics and cheminformatics appli
35 preparing 3D models ready to use for AR and VR is time-consuming and requires a technical expertise
38 ility Questionnaire for Children (CVAQC) and VR QoL was assessed using the Impact of Vision Impairmen
40 associated with significantly lower FVA and VR QoL included, lower best-corrected visual acuity (BCV
42 al acuity (BCVA) (P < .0001 for both FVA and VR QoL), bilateral glaucoma (P = .04 for in FVA and P =
45 racterized from 0.100-50.0 ng/mL for GB- and VR-Tyr and 0.250-50.0 ng/mL for GA-, GD-, GF-, and VX/VM
46 y 2-s-long hippocampal motifs in both RW and VR that had similar structure, including phase precessio
48 IR (as a continuous predictor over time) and VR (as a time-varying predictor) and the relation betwee
50 sualized before Calot triangle dissection at VR in 100% of cases, at NIR-C in 98.15%, and in 96.15% a
53 can be rendered using commercially available VR headsets or in a two-dimensional web browser such as
55 ty map to define genetic differences between VR-PAH and VN-PAH, we found enrichment in vascular smoot
58 orty-six of 50 children (94%) completed both VR play sessions with no significant change from baselin
59 of laparoscopic surgical performance on both VR and porcine LCs, although at the expense of increased
60 We aimed to prospectively evaluate NIR-C, VR-AR, and x-ray intraoperative cholangiography (IOC) du
61 H (VR-PAH) accounts for a minority of cases, VR-PAH has a pronounced response to calcium channel bloc
63 ensive retinopathy (18.9%) was the commonest VR disease, followed by refractive errors referred for r
66 riatal D2/3R (VR = 1.26, p < .0001) and DAT (VR = 1.31, p = .01) availabilities and synaptic dopamine
69 antitative VR research by validating digital VR display of computed tomography (CT) data of the orbit
71 ing safety and pharmacokinetic data, the DPV VR is promising for preexposure prophylaxis in postmenop
75 eline testing preceded VR exposure, and each VR session was followed by post-VR testing of binocular
76 se strengths where a patient may show either VR or PTC, depending on the size of the latent reservoir
78 latively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly e
82 Microarrays of cultured lymphocytes from VR-PAH and VN-PAH patients followed at Vanderbilt Univer
86 onverse is also true: in order to build good VR technologies, one needs an intimate understanding of
87 e key challenges involved in generating good VR and how a sense of presence in a virtual environment
88 controls was found only for the hippocampus (VR, 1.14; p = 0.036; CVR, 1.30; p < 0.001), and lateral
90 ealthy individuals were placed in either HMD-VR or CT and trained on an identical visuomotor adaptati
92 s by which visuomotor adaption occurs in HMD-VR appear to be more reliant on cognitive strategies.
93 isms of motor learning and adaptation in HMD-VR versus a conventional training (CT) environment have
95 ptation on a visuomotor rotation task in HMD-VR yields similar adaptation effects in CT and whether t
96 Immersive, head-mounted virtual reality (HMD-VR) provides a unique opportunity to understand how chan
97 We developed a decision tree to identify VR-PAH patients on the basis of the results with validat
103 ity and predictions of host specificity, IMG/VR v.2.0 now separates prokaryotic and eukaryotic viruse
105 D image visualization, enabling an immersive VR experience with unhindered spatial interaction by the
109 glaucoma (P = .04 for in FVA and P = .009 in VR QoL), and 3 or more glaucoma surgeries (P < .001 for
111 s can, however, help flies to avoid areas in VR where they experience an aversive, optogenetically ge
114 e contraction-related genes were enriched in VR-PAH, suggesting a potentially different genetic predi
116 tergrader variability of the measurements in VR was much lower compared to measurements in the physic
117 however, manipulating the social presence in VR (i.e., embedding recording devices and humanoid avata
118 hat visual images of one's hand presented in VR influence the body schema and action performance.
119 ite sensitive to social stimuli presented in VR, as evidenced by contagious yawning, our results sugg
120 Despite impaired spatial selectivity in VR, most spikes occurred within approximately 2-s-long h
124 ignificantly inhibited contagious yawning in VR, even though participants were viewing a virtual envi
126 r GVs differ in vasodilator-responsive IPAH (VR-PAH) versus vasodilator-nonresponsive IPAH (VN-PAH).
128 infection, we also predict population-level VR times for noncontrollers consistent with observations
129 availabilities and synaptic dopamine levels (VR = 1.38, p = .045) but not dopamine synthesis (VR = 1.
130 ship between vision-related quality of life (VR QOL; Visual Activities Questionnaire [VAQ] and the 25
131 n visualization in stereoscopic 3D, but many VR molecular-visualization programs are expensive and ch
133 deo-rate structured illumination microscopy (VR-SIM) for rapid high-resolution diagnostic imaging of
134 deo-rate structured illumination microscopy (VR-SIM) of the intact removed tumor surface as a practic
135 s and on-therapy VR > 24 than </= 24 months (VR at 12 months off-NAs: 75.0% versus 35.6%, P = 0.005).
136 We discuss the importance of multisensory VR and evaluate the experimental tension that exists bet
137 > 24 months offers higher chances of off-NA VR in patients with HBeAg-negative chronic hepatitis B.
139 y); mean IVI-C score, 67.3 (SD, 14.4; normal VR QoL, 96); median PedsQL self-report, 78.8 (IQR, 67.4-
141 exercise, compared with patients with normal VR, would display poorer pulmonary endothelial function,
144 As such, this study attests the ability of VR to provide similar quantitative data alongside the ad
146 These results imply that the contribution of VR applications to health in older adults will neither b
147 ggest that the increased surface coverage of VR-SIM could also provide added value for detection and
149 In this article, we review the history of VR displays, including the philosophical origins of VR,
151 lays, including the philosophical origins of VR, before discussing some key challenges involved in ge
153 the first 10 minutes of the first session of VR play, 2 girls (aged 5 and 6 years) and 1 boy (aged 7
157 peed, minimal complexity, and ease of use of VR-SIM could prove to be features in favor of adoption a
160 al organisations are critical for optimising VR services, especially as rates of diseases such as dia
161 isone administered orally on days 1 to 5) or VR-CAP (R-CHOP regimen, but replacing vincristine with b
162 ents without NAT, N+ patients without NAT or VR; (2) R1-0 mm posterior-margin for the NAT group (P =
167 signed to either the treadmill training plus VR group (n=154) or treadmill training alone group (n=14
168 icantly lower in the treadmill training plus VR group than in the treadmill training group (incident
169 icantly lower in the treadmill training plus VR group than it had been before training (6.00 [95% CI
170 high risk for falls, treadmill training plus VR led to reduced fall rates compared with treadmill tra
173 re, and each VR session was followed by post-VR testing of binocular CDVA, refractive error, binocula
174 VR play did not induce significant post-VR postural instability or maladaption of the vestibulo-
176 langiopancreatography, enabling preoperative VR exploration, and intraoperative augmented reality (AR
177 1 randomization to an immersive preoperative VR experience or standard preoperative experience strati
178 trated that patients exposed to preoperative VR had increased satisfaction during the surgical encoun
181 s, and that patients with abnormal pulmonary VR with exercise, compared with patients with normal VR,
183 nce VR and provide evidence for quantitative VR research by validating digital VR display of computed
190 sition, tie-line length (TLL), volume ratio (VR), crude sample loading, pH and sodium chloride (NaCl)
191 rain vessel density and vascular reactivity (VR) to carbogen challenge of HD mice were monitored by 3
192 ized with virtual reality/augmented reality (VR/AR) and wearables capable of external measurements (e
193 When we use virtual and augmented reality (VR/AR) environments to investigate behaviour or train mo
194 raditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences
195 ited recent developments in virtual reality (VR) and in-headset eye-tracking to test the impact of ac
196 high-tech visual aids using virtual reality (VR) and sensory substitution have been developed to supp
199 jective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and de
202 We use the fully immersive virtual reality (VR) environment CAVE (cave automatic virtual environment
203 the effect of exposure to a virtual reality (VR) environment preoperatively on patient-reported outco
204 tated by the development of virtual reality (VR) environments for head-fixed animals, allowing for qu
205 ast, three-dimensional (3D) virtual reality (VR) expands the realm of 2D image visualization, enablin
207 Augmented Reality (AR) and Virtual Reality (VR) in the fields of bioinformatics and cheminformatics
211 We established an immersive virtual reality (VR) platform to simultaneously measure behavior, physiol
212 ed deliberate practice on a virtual reality (VR) simulator results in improved technical performance
213 users reveal that augmented virtual reality (VR) simulators have the potential and capability to be u
217 training with non-immersive virtual reality (VR) to target both cognitive aspects of safe ambulation
218 visualization framework in virtual reality (VR), designed to render a Manhattan plot in three dimens
219 de: (i) visualization using virtual reality (VR), which has implications in biology education and the
220 an easy-to-use interactive, virtual reality (VR)-assisted platform for integrated visual analysis of
221 llular calcium imaging in a virtual reality (VR)-based locomotion task, we investigate how the integr
227 , student, students, nurs*, virtual-reality, VR, "virtual reality", "augmented reality", clinical, sk
229 that express distinct vomeronasal receptor (VR) genes and localize to specific regions of the neuroe
230 e index, gingival index, vertical recession (VR), probing depth, clinical attachment level (CAL), ker
232 We reviewed data from vital registration (VR) and demographic and health surveys for information o
234 on functional vision and on vision-related (VR) and health-related (HR) quality of life (QoL) in chi
235 e synthesis (VR = 1.12, p = .13) or release (VR = 1.08, p = .70) capacities were significantly greate
237 a template repeat (TR) to a variable repeat (VR) that results in adenine-to-random nucleotide convers
239 ed that impaired pulmonary vascular reserve (VR) plays a central role linking these abnormalities, an
240 that bursting increases vascular resistance (VR) more than tonic stimulation (57.8 +/- 3.3% vs. 44.8
243 sociated with improved virological response (VR) rates to antiviral therapy and decreased progression
244 ile range: 33.4-94.7), virological response (VR; <60 IU/mL) occurred in 96 of 111 (86.5%) patients.
245 we quantified the pattern of vitreo-retinal (VR) diseases presenting at the national referral hospita
248 ion by assessing LVST-mediated ventral root (VR) response latencies, manipulating synaptic responses
252 l was analyzed with Ad Hoc imaging software (VR-RENDER), which provides a digital perfusion cartograp
253 nd challenging to use; work only on specific VR headsets; rely on complicated model-preparation softw
256 1.38, p = .045) but not dopamine synthesis (VR = 1.12, p = .13) or release (VR = 1.08, p = .70) capa
258 g and in vivo techniques, we have shown that VR depends critically on respiratory modulation and reve
262 the VR-CAP group (hazard ratio favoring the VR-CAP group, 0.63; P<0.001), a relative improvement of
264 eference point and predominantly follows the VR upon manipulations of optic flow against locomotion.
266 eed to assess adequacy of drug dosing in the VR and measuring genital tissue drug concentrations to d
268 n the R-CHOP group versus 24.7 months in the VR-CAP group (hazard ratio favoring the VR-CAP group, 0.
269 end points were consistently improved in the VR-CAP group, including the complete response rate (42%
274 id not significantly differ according to the VR definition (hepatitis B virus DNA <200, < 2000, < 20,
275 However, females adapted more slowly to the VR stimuli as reflected by higher use of total (p = 0.00
277 discontinue long-term NA therapy; on-therapy VR > 24 months offers higher chances of off-NA VR in pat
278 with HBeAg-negative patients and on-therapy VR > 24 than </= 24 months (VR at 12 months off-NAs: 75.
279 0, < 20,000 IU/mL) or duration of on-therapy VR in HBeAg-positive patients, but they were significant
280 being affected by the duration of on-therapy VR or consolidation therapy (>6 months in all studies).
281 ns and interactivity options offered through VR, we provide a new, interactive, three-dimensional rep
282 s the identifiability of users under typical VR viewing circumstances, with no specially designed ide
284 se findings indicate the advantages of using VR in the experimental study of awe, with methodological
287 s move in two dimensions (2D) using a visual VR environment that more closely captures an animal's ex
288 tained in the laser rooms and vitreoretinal (VR) operating theatres (including paediatric cases manag
289 % sodium citrate with a TLL of 46.38% (w/w), VR of 1.8, and 1.8% crude load at pH 7 without the prese
292 rates were 77.6% with R-CHOP and 82.0% with VR-CHOP; they were 65.1% versus 72.4% in patients with h
296 e key advantages of studying perception with VR is that it allows an experimenter to probe perceptual
299 pancreatectomy (n = 117; P = 0.049); without VR or NAT (n = 87; P = 0.003); N+ without VR or NAT (n =