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1 ly stopped under low temperatures (suspended animation).
2 MS+video group (behavioural SMS plus link to animation).
3 lities: text, speech audio and facial-avatar animation.
4 ar to recognition by eyesight using computer animation.
5 ntribute to the correct identification of an animation.
6  that it would lead to a career in molecular animation.
7 and amplitude field mapping, and propagation animation.
8 ducing diapause, a natural form of suspended animation.
9  may be mechanistically related to suspended animation.
10 an prevent this damage by inducing suspended animation.
11 astocyst stage achieves a state of suspended animation.
12 s Research Update, accompanied by a computer animation.
13  biological process is arrested in suspended animation.
14 nance of a state of anoxia-induced suspended animation.
15 ific guideline passages and graphic evidence animations.
16 erforming a collaborative action in computer animations.
17 iewing patterns of the classic Heider-Simmel animations.
18 enable them to directly construct models and animations.
19  marmosets and humans as they observed these animations.
20 n labelling both mental and non-mental state animations.
21 rogrammers or animators to create models and animations.
22 pid construction of molecular structures and animations.
23 tool that can be used to produce informative animations.
24 y of raw-data formats, as well as movies and animations.
25 s, homogeneity) replicated with gestures and animations.
26  is also illustrated with computer-generated animations.
27 he imaging session, participants watched the animations again and segmented them into meaningful even
28                                   The use of animation allows dynamic examination of anatomical chang
29 lations, secondary structural data and FVIII animation already available.
30 nvey a vivid, compelling impression of human animation, although the percept collapses to a jumble of
31 a, many organisms enter a state of suspended animation, an extreme form of quiescence in which micros
32 tion using biplanar X-ray, three-dimensional animation and discrete element particle simulation.
33 actively explore the data used to create the animation and engage in scientific discourse through com
34            We set out to investigate how the animation and expressions of virtual humans may affect p
35 (<0.001 kPa O(2)) by entering into suspended animation and in mild hypoxia (0.25-1 kPa O(2)) through
36  of downstream molecules and visualizes with animation and records the dynamic changes of the network
37  room in an immersive three dimensional (3D) animation and then made a numerical judgment (e.g., of h
38          In two experiments, children viewed animations and either compared one visible array of dots
39 mpression, level of detail control, culling, animations and image caching.
40 ildren with congruent and incongruent visual animations and spoken sentences while measuring their ne
41 s Viewer to support painting of metabolites, animations and zooming to individual pathway diagrams.
42 e of a carefully designed interaction model, animation, and integrated searching and browsing towards
43  passive upper eyelid animation, dynamic lid animation, and soft tissue repositioning.
44 , medium duration fixation for goal-directed animations, and shortest fixations for animations with r
45 estigation of 3D morphology and a scriptable animation API for quantitative, repeatable, publication-
46                                          The animations are interactive, allowing the user to adjust
47 ination with further tools to create similar animations as highlighted in the case studies.
48 sents a unique state of reversible suspended animation associated with tolerance to an otherwise leth
49 n mammals is a reversible state of suspended animation associated with tolerance to an otherwise leth
50                                      Playing animations backward also reduced performance for sex jud
51                     Our spatial profiles and animations bear a striking resemblance to experimental i
52 ned into a state of anoxia-induced suspended animation before cold exposure, the associated cold-indu
53 y condition the viewpoint included a walking animation, but not in NoSway.
54 d less accurate descriptions of these latter animations, but equally accurate descriptions of the oth
55  and novel fluids; b) extension of suspended animation by ultraprofound hypothermic preservation (0 d
56  social primate species, process Frith-Happe animations by examining gaze patterns and brain activati
57     A range of high-resolution 3D images and animations can be projected, setting the foundation for
58 aps, frequency (time interval) maps and data animations can be rapidly generated.
59 major difference in viewing patterns between animation categories tracked differences in low-level vi
60 redict no differences in looking time across animation categories.
61 t equally accurate descriptions of the other animations compared with controls.
62 ger fixations on one of the triangles in ToM animations, compared to other conditions.
63 elid movement play a critical role in facial animation, contribute to the regulation of blink frequen
64 flap viability and increasing recognition of animation deformity following sub-pectoral implant place
65                                        These animations demonstrate that GFP-22 is present in a diffu
66                                          The animations depicted two triangles moving about on a scre
67 enters into a recoverable state of suspended animation during all stages of the life cycle.
68 subset of participants viewed both music and animation during brain scanning, revealing that represen
69 esuspension or support, passive upper eyelid animation, dynamic lid animation, and soft tissue reposi
70              During anoxia-induced suspended animation, embryos lacking functional SAN-1 or a second
71 veloped to facilitate induction of suspended animation, eventually in the field.
72            The finding that even point-light animations evoke activity in frontal regions suggests th
73  even to the attribution of mental states to animations featuring simple geometric shapes, such as th
74                              This "suspended animation for delayed resuscitation" strategy includes u
75                                   'Suspended animation for delayed resuscitation' is a new concept fo
76                                    Suspended animation for exsanguination cardiac arrest of trauma vi
77                                    Suspended animation for prolonged preservation of viability could
78 topologies, while the latter generates short animations for arbitrary input alignments and phylogenet
79 controlled hemorrhagic shock, and "suspended animation" for delayed resuscitation have their own hist
80 f images can be selected for the creation of animations from which the user can select sub-regions of
81 imations task, suitable to track and compare animation generator and -observer kinematics.
82                                  Both facial animation (group difference = 102.328 [51.783, 152.872],
83                                       Facial animation (group difference = 2.442 [- 4.161, - 0.724],
84                                    Suspended animation has been explored and documented as effective
85                                    Suspended animation has been suggested for presently unresuscitabl
86 table) cardiopulmonary bypass, and suspended animation have potentials for clinical breakthrough effe
87                                      Several animations have been included to illustrate the bombardm
88 rrest in a state of anoxia-induced suspended animation, implying that in such a state, progression th
89  gene, san-1, that is required for suspended animation in Caenorhabditis elegans embryos.
90 macologic or chemical induction of suspended animation in the field; asanguinous profound hypothermic
91 ivation (anoxia) enters a state of suspended animation in which cell cycle progression reversibly arr
92  longer overall fixation duration on the ToM animations in marmosets as identified in humans.
93  of agent-based models or real-time computer animations in which individual fish move in biologically
94 h positive and negative valence and to short animations in which the valence of a character's emotion
95 le geometric shapes, such as the Frith-Happe animations in which two triangles move either purposeles
96  for the systematic development of suspended animation include the following: a) aortic flush, combin
97                  The objectives of suspended animation include: a) helping to save victims of tempora
98 of 60-120 mins, with preservation (suspended animation) induced immediately after the start of exsang
99 l interactions.SIGNIFICANCE STATEMENT Simple animations involving two or more geometric shapes have b
100                                    Suspended animation is defined as the therapeutic induction of a s
101 arch effort, basic and applied, on suspended animation is justified.
102 eve that seeking a breakthrough in suspended animation is not utopian, that ongoing communication bet
103 In contrast, if attributing mental states to animations is specific to humans and perhaps other apes,
104 onkeys do not view the classic Heider-Simmel animations like humans do and we found no evidence that
105 that hydrogen sulfide can induce a suspended animation-like state in a nonhibernating species, the ho
106 ggests the possibility of inducing suspended animation-like states for medical applications.
107    Exceptions to this norm include suspended animation-like states such as hibernation, torpor, and e
108                                    Suspended animation means preservation of the viability of brain a
109 ongest fixation durations for theory of mind animations, medium duration fixation for goal-directed a
110                                          The animation method used by Mayr is generally supported by
111 ss the central sulcus was well delineated in animation movies.
112 epresentative examples, including the smooth animation of a phylogeographic reconstruction based on >
113 l parameters and output formats, interactive animation of collective modes and advanced graphical fea
114  new web server that integrates high-quality animation of molecular motion (MM) with structural and f
115 us phylogeographic inferences, including the animation of pathogen geographic dispersal through time.
116                                      In vivo animation of SEPs and somatosensory-induced gamma oscill
117                          Study 2 deployed an animation of the cell-protection model (Model 2), alone,
118  secondary structural data and a sound+video animation of the model.
119 tion interface supports a detailed molecular animation of the SARS-CoV-2 life cycle.
120    The new tool, dubbed POLYVIEW-MM, enables animation of trajectories generated by molecular dynamic
121 PLD) stick figures, pantomimes, and abstract animations of agent-object interactions (e.g. dividing o
122                                              Animations of atomic trajectories, available as Supporti
123  that uses JavaScript to generate in-browser animations of biogeographic and phylogeographic historie
124                            Using point-light animations of biological motion, we examine the extent t
125 nectome Project in which participants viewed animations of geometric shapes during fMRI and indicated
126 ve-cell infection, and we present time lapse animations of GFP-22 localization throughout the virus l
127 irst, by comparing responses in the STS with animations of human and robot walking figures, we determ
128 tion, or direction of walking of point-light animations of human movement); and one pupillometry task
129                                              Animations of metastatic tumor cells moving in live rats
130        We present illustrative and realistic animations of motor stepping in the presence of thermal
131 nce imaging while participants viewed simple animations of moving objects.
132  of grasshoppers' escape pathway to computer animations of the hypothetical flush-displays by dinosau
133 f moving morphology (XROMM), we generated 3D animations of the mouth skeleton and created a dynamic d
134                      132 participants viewed animations of triangles that were designed to move in a
135 eutic value in detailed consideration of the animations of virtual coaches.
136 ncluding leveraging a particularly ambiguous animation perceived as "Social" by some but "Non-social"
137 uination cardiac arrest to explore suspended animation potentials with hypothermic and pharmacologic
138  As laboratory studies to optimize suspended animation proceed, clinical trials should be initiated.
139 e long-term survival by activating suspended animation programs in other species.
140  development of the most effective suspended animation protocol for clinical trials in trauma patient
141 iac arrest; and d) modification of suspended animation protocols for possible use in normovolemic ven
142 ussion session, investigators with suspended animation-relevant research interests brainstorm on pres
143 thelial cells to enter a state of "suspended animation," remaining viable for at least 30 days, even
144           Cross-decoding between actions and animations revealed that aIPL encodes abstract represent
145 atabase, we confirmed the hypotheses that an animation's jerk and jerk similarity between observer an
146 sing of motion cues was tested with computer animation sequences known as random-dot cinematograms, w
147                                    A typical animation showing the crystallization (with atomistic de
148 cs terminals, which encompasses three steps: animation simplification, timing alignment, and keyframe
149    Scientists are increasingly turning to 3D animation software borrowed from the entertainment indus
150      The possibility of inducing a suspended animation state similar to natural torpor would be great
151  defense is sufficient to induce a suspended animation state, resembling natural torpor, in a nonhibe
152 ufficient to induce and maintain a suspended animation state.
153                                    Suspended animation states allow organisms to survive extreme envi
154 bled VR lift scenario, that varied in facial animation (static or animated) and expression (neutral o
155 y in five studies that used diverse stimuli (animations, static line-drawings, and dynamic line-drawi
156 esentational structure, we created music and animation stimuli with crossmodally matched features exp
157 rain networks when viewing ToM versus Random animations, suggesting that marmosets differentiate betw
158    Here we present a novel adaptation of the animations task, suitable to track and compare animation
159 using an adaptation of the Heider and Simmel animations task.
160                                              Animations tasks, in which observers watch videos of int
161 which we have used recent motion capture and animation techniques to animate an average head [9].
162 a sets we seek to represent and the kinds of animation that allow us to visualize and communicate the
163 e now improved EMPeror to create interactive animations that connect successive samples to highlight
164                                While viewing animations that elicited mentalizing, in contrast to ran
165 ortex, which was highly active when watching animations that elicited mentalizing, showed the same am
166 e created, and 107 of those were included in animations that may be used to explore differences in gl
167 nsor reconstruction of high-precision avatar animations that mimic continuous full-body motions with
168 lineation in both early and late phases, and animation to allow for image correlation and evaluation
169 uples surgical videos with three-dimensional animation to enhance the trainees' topographical underst
170 its tailored extensions, publication quality animation using PyMol, and customizable 2D summary plots
171 ll equations are verified via simulation and animation using the parameters of a Grey Heron (Ardea ci
172 mplars, which were generated as realistic 3D animations using a computer-graphics model.
173 s inference from mental and non-mental state animations via independent mechanisms, pointing towards
174    Virtual reality, cognitive curriculum and animation video programs can be helpful in improving res
175  engage in a typical dyadic task of watching animation videos together.
176 guistic iconic representations (gestures and animations), we observe successful "one-shot learning" o
177                      To understand suspended animation, we compared oxygen-deprived embryos to nontre
178                            For facial-avatar animation, we demonstrate the control of virtual orofaci
179 oxia, zebrafish entered a state of suspended animation where all microscopically observable movement
180 places the beta-cell in a state of suspended animation where it is metabolically inert until NO is re
181 fferent ways: Turtles undergo near-suspended animation, whereas carp remain active and responsive in
182         These features include edge and node animations, which illustrate the flow of information thr
183 digm together with bistable point-light (PL) animations whose perceived direction of heading fluctuat
184                            We compare Mayr's animation with the phylogenies of eight sea urchin gener
185 ected animations, and shortest fixations for animations with random motion.
186 aphic design, advanced web interactivity and animation within a suitable client.
187 igated whether point-light biological motion animations would lead to activity in frontal cortex as w

 
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