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1 n-making, such as addiction and pathological gambling.
2 risk-taking in humans, such as pathological gambling.
3 s are less likely to be risk aversive during gambling.
4 l investments, career and health choices, or gambling.
5 erized by risky choices such as pathological gambling.
6 ncertainty on decision making extends beyond gambling.
7 h as drug abuse, overeating, or pathological gambling.
8 striatal dopamine synthesis in pathological gambling.
9 factors have been established for adolescent gambling.
10 in the treatment of adults with pathological gambling.
11 ed about the risks associated with excessive gambling.
12 owledge of the growing problem of adolescent gambling.
13 ficant reduction in severity of pathological gambling.
14 addressed in effective prevention of problem gambling.
15 elated functional impairment associated with gambling.
16 ischief, 6 (2%) for substances, and none for gambling.
17 5%) depicted substances, and 1 (1%) involved gambling.
18 d incarceration associated with recreational gambling.
19 ification of the dangers of products used in gambling.
20 , for instance, during foraging, trading, or gambling.
21 -related effects of neuroscience research on gambling.
22 risk-seeking behaviors, most pertinently in gambling.
23 utcomes confer vulnerability to pathological gambling.
24 g [F(1,9) = 9.2, P = 0.01] in the context of gambling.
25 aborations are needed to reduce the harms of gambling.
26 show promise in the treatment of disordered gambling.
27 ondition marked by excessive and problematic gambling.
28 th a lifetime history of DSM-IV pathological gambling, 36%-39% did not experience any gambling-relate
29 reward anticipation and in individuals with gambling addiction during reward outcome is in line with
31 e ventral striatum, whereas individuals with gambling addiction showed decreased activation in the do
33 anticipation, individuals with substance and gambling addictions showed decreased striatal activation
34 similar to what is observed in substance and gambling addictions, the neural and behavioral mechanism
37 likely than younger adult gamblers to begin gambling after age 18 years, to gamble more frequently,
38 riate analyses investigating interactions of gambling and age found that higher rates of good to exce
39 terview-based diagnoses of past-year problem gambling and alcohol, cannabis, and nicotine dependence
43 npharmacological treatments for pathological gambling and is based on a review of the literature publ
44 ve-behavioral therapy (CBT) for pathological gambling and its general principles and provides an exam
47 pted suicide misestimate expected rewards on gambling and probabilistic learning tasks.OBJECTIVES-To
48 impulse control disorders (eg, pathological gambling and shopping, binge eating, and hypersexuality)
51 relationship between diminished control over gambling and the adverse socioeconomic consequences of g
52 d prognostic uses of neuroscience in problem gambling and the provision of novel tools (eg, virtual r
54 atric disorders such as impulsivity, problem gambling, and addiction suggests that a common mechanism
55 disorder, Tourette's syndrome, pathological gambling, and addictions remain poorly understood, limit
56 epictions of violence, blood, sexual themes, gambling, and alcohol, tobacco, or other drugs; whether
57 luding substance use disorders, pathological gambling, and attention deficit hyperactivity disorder.
60 while they watched videos depicting cocaine, gambling, and sad scenarios to investigate the neural co
63 trol disorders (ICD), including pathological gambling, are common in Parkinson's disease (PD) and ten
66 nd disorders including addiction, compulsive gambling, attention-deficit/hyperactivity disorder, and
68 y be an effective treatment in reducing both gambling behavior and affective instability in pathologi
69 s well as the comorbidity between disordered gambling behavior and other substance-related addictive
70 rtant role in explaining risk for disordered gambling behavior as well as the comorbidity between dis
72 y be helpful in determining where disordered gambling behavior should reside in our diagnostic classi
73 a from a subset of twin pairs discordant for gambling behavior was used to control for genetic and fa
75 influencing risky choices that may moderate gambling behaviors in humans, particularly in casino and
76 ling twins and their problem or pathological gambling brothers, but adjusted co-twin analyses resulte
77 may be associated with the addictiveness of gambling, but little is known about the neurocognitive m
78 ffective for some patients with pathological gambling, but those with comorbid conditions, such as bi
79 ntrol disorders (ICDs), including compulsive gambling, buying, sexual behavior, and eating, can occur
80 expected value had a stronger influence over gambling choices in adolescents relative to adults, an e
81 for addictive disorders such as pathological gambling, cigarette smoking, and drug and alcohol abuse.
86 y contrast, Bayesian analysis indicated that gambling decisions were better explained by models that
90 e-third of the individuals with pathological gambling disorder in these two nationally representative
91 y among individuals with DSM-IV pathological gambling disorder in two large and representative U.S. n
95 th other substance use disorders, and moving gambling disorders to the chapter formerly reserved for
98 f individuals with a history of pathological gambling eventually recover, most without formal treatme
99 eversing a loss-induced effect (causing more gambling for gains than losses and the reverse) while le
101 e properties of these components in a simple gambling game that required participants to choose betwe
103 acy of naltrexone treatment for pathological gambling has been replicated in a double-blind, placebo-
104 From the perspective of personality, problem gambling has much in common with the addictive disorders
108 ry were estimated among individuals from the Gambling Impact and Behavior Study (N=2,417) and the Nat
112 l-being correlates of past-year recreational gambling in adults age 65 years and older, compared to a
113 to findings in younger adults, recreational gambling in older adults is not associated with negative
116 d, sexual themes, profanity, substances, and gambling in the media remains a source of public health
126 increasing overall prevalence of adolescent gambling, it is imperative that pediatricians appreciate
127 medical diagnoses, devastating financial or gambling losses) immediately preceding and triggering th
128 y environmental effects on HRQoL and problem gambling.Main Outcome Measure Health-related quality of
129 arge epidemiological surveys of pathological gambling may eventually overturn the established wisdom
132 new pharmacological agents for pathological gambling, N-acetyl cysteine and modafinil, produced sign
135 fail, as in mental disorders such as problem gambling or addiction, the results can be disastrous.
136 Fourteen impulse control disorder (problem gambling or compulsive shopping) and 14 matched Parkinso
140 addictions, that certain activities such as gambling or video-game play may be considered addictive
145 than 18 years; recreational substance use or gambling; participants at risk for addictive behaviors;
146 e need to identify subgroups of pathological gambling patients with bipolar spectrum conditions becau
155 ause of shared characteristics, pathological gambling (PG) has been variously conceptualized as an ob
157 ll individuals in treatment for pathological gambling (PG), but relatively little is known about the
158 oth cocaine dependence (CD) and pathological gambling (PG), few studies have directly investigated ne
162 e, value-independent) gambling propensity, a gambling preference scaling with the amount/variance, an
163 amounts of money in 15 patients with problem gambling (PRGs) and 16 healthy control subjects (HCs).
166 diction disorders, the cues inherent in many gambling procedures are thought to play an important rol
167 tcomes are proximal to the jackpot, increase gambling propensity and may be associated with the addic
168 pended on a baseline (ie, value-independent) gambling propensity, a gambling preference scaling with
169 ncreased just the value-independent baseline gambling propensity, leaving the other components unaffe
172 generally lacking from these procedures are gambling related cues that may moderate risk preferences
175 tudy investigated brain regions underpinning gambling-related cognitive distortions, contrasting pati
177 may be further increased by the presence of gambling-related cues in the environment, but the extent
178 at have highlighted the transitory nature of gambling-related problems have called into question whet
179 cal gambling, 36%-39% did not experience any gambling-related problems in the past year, even though
180 red gambling refers to the full continuum of gambling-related problems that includes PG disorder.
181 ilored larger-but-later rewards while visual gambling-related scenes were presented in the background
182 the environment, but the extent to which the gambling relatedness of task settings affects reward res
183 Considerations for future directions in gambling research, with a view towards translating neuro
186 +/- SD greater gambling urges after viewing gambling scenarios vs control subjects (n = 11) (5.20 +/
188 during the initial period of viewing of the gambling scenarios: PG subjects displayed relatively dec
189 te compared to placebo on total pathological gambling scores on the Yale-Brown Obsessive Compulsive S
190 Furthermore, the negative relation between gambling severity and amygdala activation in gain expect
191 hly significant negative correlation between gambling severity scores and right amygdala activation a
194 include hypersexuality as well as compulsive gambling, shopping, and eating, and these behaviors are
198 rates of treatment-seeking for pathological gambling suggests that natural recovery might be common.
200 rticipants, while they took part in the Iowa Gambling Task (IGT), a monetary decision making task tha
201 ociation with cognition, especially the Iowa Gambling Task (IGT), and with schizophrenic psychopathol
202 sion making can be quantified using the Iowa Gambling Task (IGT), which requires choosing between adv
206 ing win-associated audiovisual cues to a rat gambling task (rGT) would influence decision making.
211 ee different decision-making tasks: the Iowa Gambling Task and two recently developed tasks that atte
215 ormance in specific domains of the Cambridge Gambling Task correlated inversely and specifically with
216 aking over 3 million decisions, who played a gambling task designed to measure the latent causes and
218 ealthy control subjects (n = 23) completed a gambling task featuring a decision between a gamble and
219 elucidate its neural basis, we used a novel gambling task in conjunction with functional magnetic re
221 e, we investigate human decision-making in a gambling task in which the informational value of each t
222 ty of single neurons in monkeys performing a gambling task in which the reward outcome of each choice
223 cally preferred the risky target in a visual gambling task in which they chose between two targets of
224 and adult participants performed a monetary gambling task in which they chose to accept or reject ga
225 Using functional imaging during a simple gambling task in which we constantly changed risk, we sh
227 d dopamine release to conditioned cues and a gambling task on [(11)C]raclopride positron emission tom
228 acquired while the participants performed a gambling task predicting whether they would win or lose
229 The authors tested the hypothesis that lower Gambling Task scores would be associated with lower rest
230 ementary eye field (SEF) of monkeys during a gambling task that allowed us to distinguish chosen good
231 (20 males and 20 females) while performing a gambling task that involved monetary loss and gain.
233 atement: We used a rodent analog of the Iowa Gambling Task to determine whether the addition of audio
234 We combined functional imaging with a simple gambling task to vary expected reward and risk simultane
235 imaging (fMRI) data during performance of a gambling task where blocks comprise values drawn from on
236 ices made by two rhesus macaques in a visual gambling task while we varied the delay between trials.
237 ing vmPFC neurons while macaques performed a gambling task with asynchronous offer presentation.
238 res designed to measure decision-making (the Gambling Task), social functioning, as well as personali
240 pression with medication, completed the Iowa Gambling Task, a measure of decision making in the face
241 individuals make poor decisions on the Iowa Gambling Task, a reward-related decision-making task tha
244 e between the good and bad decks of the Iowa Gambling Task, and that healthy participants even have c
245 surgical patient while he performed the Iowa Gambling Task, and we concurrently measured behavioral,
246 ificantly correlated with performance on the Gambling Task, but orbitofrontal cortex rCBF did not.
253 s) recorded in humans during a probabilistic gambling task, we show that individuals' behavioral tend
254 ala (BLA) in acquisition of the rGT and Iowa Gambling task, we used a contralateral disconnection les
274 striatal dopamine release to incentive cues, gambling tasks and reward prediction, and possible inhib
275 se data indicate that near-misses invigorate gambling through the anomalous recruitment of reward cir
278 differences existed between the non-problem gambling twins and their problem or pathological gamblin
279 ith PG (n = 10) reported mean +/- SD greater gambling urges after viewing gambling scenarios vs contr
280 n with PG, gambling cue presentation elicits gambling urges and leads to a temporally dynamic pattern
283 ed understanding of the neural correlates of gambling urges in PG would advance our understanding of
286 vated for cocaine videos in CD participants, gambling videos in PG participants, and sad videos in co
289 nterior cingulate during the final period of gambling videotape viewing, corresponding to the present
292 personality profile associated with problem gambling was similar to the profiles associated with alc
293 l differences in reasons for and patterns of gambling were observed among the 3 groups of gamblers.
294 ndred seven persons with DSM-IV pathological gambling were randomly assigned to receive nalmefene (25
295 e Compulsive Scale Modified for Pathological Gambling) were analyzed by using a linear mixed-effects
296 ion was phrased in terms of gains and toward gambling when the decision was phrased in terms of losse
297 ng in the stop-signal paradigm reduces risky gambling when the training and gambling task are separat
298 DSM-IV diagnostic criteria for pathological gambling, when operationalized into questions, demonstra
299 that they are dysfunctional in pathological gambling with poor self-control, we studied gamblers wit
300 therapy, compulsive buying and pathological gambling, with eight patients exhibiting more than one i
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