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1  organization throughout nature, animate and inanimate.
2  that drives structural organization in both inanimate and living systems.
3 hed environments' where mice receive complex inanimate and social stimulation [2,3].
4 rade, a strategy of prey animals to resemble inanimate (and inedible) objects.
5 ed trials were divided into animal, cadaver, inanimate, and virtual-reality models.
6 from those found in materials assembled from inanimate building blocks, challenging us to develop a t
7                      Additional biologic and inanimate cargo over 3-orders of magnitude in size inclu
8 tex, especially area TE, encoded the animate-inanimate categorical division, with a subordinate clust
9 akes efforts to synthesize living cells from inanimate components seem like a daunting task.
10 esentation of the objects' category (animate/inanimate) in object-selective cortex was strongly enhan
11 trol participants performed semantic animate-inanimate judgements and a visual height judgement basel
12 read and movement of everything, animate and inanimate, material and intangible, around the planet.
13              Directionality in aggregates of inanimate matter can be parametrized in terms of the sta
14 ncerned with understanding the properties of inanimate matter in so far as they are determined by cha
15 es underlying biology and its emergence from inanimate matter.
16 edictions about animate motion - relative to inanimate motion - should result in prediction error and
17 ased, when viewing intentional motion versus inanimate motion.
18 aw physics unifies the design of animate and inanimate movement by requiring that larger bodies move
19  appeared animate (moving intentionally), or inanimate (moving in a mechanical way).
20 ally low to animal nouns (e.g., the cat) and inanimate natural kind nouns (e.g., the rock).
21  semantic knowledge for different classes of inanimate objects (e.g., tools, musical instruments, and
22 performance was demonstrated in imaging both inanimate objects and animals in vivo with a resolution-
23 that maximize the margin between animate and inanimate objects and between faces and other objects yi
24 nding visual intelligence from perception of inanimate objects and faces in static images to the stud
25                         These data implicate inanimate objects as environmental reservoirs for prion
26 d differentiates aging from wear-and-tear of inanimate objects by deriving it from metabolism, the es
27 ts can increase the orderliness of a system, inanimate objects can cause only increased disorder.
28 agement of brain systems active normally for inanimate objects in addition to animate regions.
29 he perception of illusory facial features on inanimate objects is driven by a broadly tuned face-dete
30 ociate agents with the creation of order and inanimate objects with the creation of disorder.
31 n memory test items (pictures of animate and inanimate objects) and a putative ERP correlate of famil
32 much an action involves the interaction with inanimate objects) in proximity to tools/artifacts in ve
33 es and nonface objects (i.e., body parts and inanimate objects), and (2) the regionally averaged acti
34 ch other, (ii) physical interactions between inanimate objects, and (iii) individual animate agents p
35  causes male mice to attack both females and inanimate objects, as well as males.
36 ative to changes in all tested categories of inanimate objects, even vehicles, which they have been t
37                                              Inanimate objects, on the other hand, are axiomatically
38 gents, such as thoughts and feelings, and of inanimate objects, such as mass and material.
39 ng illusion of perceiving facial features on inanimate objects, such as the illusory face on the surf
40 h wider range of image categories, including inanimate objects, tools, spatial context, landmarks, ob
41 oons and illustrations that anthropomorphize inanimate objects.
42 nted with collections of nonsocial agents or inanimate objects.
43 rats, they did discriminate between rats and inanimate objects.
44 e world in fundamentally different ways from inanimate objects.
45 edial temporal lobe discriminated faces from inanimate objects.
46 e agents pursuing goals and interacting with inanimate objects.
47       The clusters correspond to animate and inanimate objects; within the animate objects, faces and
48 ) models, while each single component of EE (inanimate stimulation, social stimulation or physical ex
49 rences in aggression or exploration of novel inanimate stimuli, mutant mice took less initiative and
50 t gram-negative bacilli (RGN) recovered from inanimate surfaces.
51 (PR) animals and PR animals provided with an inanimate surrogate mother (surrogate/peer reared, SPR)
52 ndividually with either canine companions or inanimate surrogate mothers.
53  and plant vascular and root systems, and in inanimate systems such as the drainage network of river
54 to the corresponding dynamics in driven, but inanimate, systems.
55 y touching an animate (human hand) versus an inanimate target (mannequin hand).
56  as an important step in the transition from inanimate to living chemistry, and a large number of hyp
57  This included a systematic test of the role inanimate tokens play as cues apart from human placement
58  now be explained, like the phenomena of the inanimate world, as the result of natural processes, wit

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