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1  unresolved by the context (e.g., candy-mint-money).
2 on to a particular meaning (e.g., candy-mint-money).
3 portunity to gain a more traditional reward (money).
4 confounded by differences in how teens value money.
5 a target to either win money or avoid losing money.
6  stressfulness may improve recovery and save money.
7 s complete web-based tasks for small sums of money.
8 ove programme performance and thus value for money.
9 es of either winning or avoiding the loss of money.
10 farin, they may not represent good value for money.
11 pensity to 'ride' financial bubbles and lose money.
12 n exerting effort in anticipation of winning money.
13 ld be made available on grounds of value for money.
14 ngulate cortex mainly represented the SV for money.
15  unclear whether AGH provides good value for money.
16 for most ID patients provides good value for money.
17 g techniques could save significant time and money.
18 and in a loss condition using a fictive $100 money.
19 ing, at thresholds considered good value for money.
20 ing money illegally and scamming someone for money.
21 ns and therefore provide excellent value-for-money.
22 ction involving squeezing a handgrip to earn money.
23  offered a 50/50 chance of gaining or losing money.
24 as predictive of the choice for cocaine over money.
25  are given one opportunity to split a sum of money.
26  chance that BPM provides the best value for money.
27 is have been shown to provide good value for money.
28 substantially by 2030, saving both lives and money.
29 on costs and may be an effective way to save money.
30 red following the active compared to passive money.
31  among which RFA provided the best value for money.
32 riers include ignorance and lack of time and money.
33 her IDU to buy drugs, and exchanging sex for money.
34 vings, selling personal items, and borrowing money.
35 and punishments, such as receiving or losing money.
36 are offered a chance to win a certain sum of money.
37 ives decisions," and "95% the bottom line is money.
38 hich of two receivers would receive the most money.
39 e two actions may save considerable time and money.
40 d a Roulette task in which they won and lost money.
41 g constant the overall proportion of donated money.
42 within accepted benchmarks of good value for money.
43 rison, also elicited equivalent choices with money.
44 alignancies may provide reasonable value for money.
45 der) decide how to split a certain amount of money.
46 ca, where participants traded stocks to earn money.
47 dds and obstacles, and all the while on soft money?
48 erage of ACE inhibitors saved both lives and money (0.23 QALYs gained and 1606 USD saved per Medicare
49                                       Mobile money, a service that allows monetary value to be stored
50 limit, they would "bust" and either lose the money accrued on the current trial (low-penalty trials)
51 table to working harder to win (or not lose) money, although an effect of motivation was noted in the
52       We use a public goods game played with money and a naturalistic measure of behavior involving t
53 ere a proposer offers a division of a sum of money and a responder decides whether to accept the spli
54 ts made choices between different amounts of money and different numbers of painful electric shocks.
55                Future energy systems require money and energy to build.
56 ven by factors that fall into three domains: money and finance; knowledge, bias, and uncertainty; and
57 e vmPFC significantly represented the SVs of money and food on a common scale appropriate for choice
58 on analysis demonstrated interactions across money and food valuation areas and the common areas in t
59 dition using both real and hypothetical $100 money and in a loss condition using a fictive $100 money
60                   However, transformation of money and insurance coverage into cost-effective service
61 le energy development can bring infusions of money and jobs to local communities, an array of risks t
62  design as well as saving considerable time, money and labor.
63 ency and accountability for efficient use of money and maximise the effect of available funding to pr
64                                      Lack of money and negative staff attitudes were reasons for low
65 pendently to the stochastic delivery of both money and pain, we studied the impact of decreased brain
66     With this method, we and others can save money and precious samples by using fewer arrays to cove
67 s there a difference between ACOs that saved money and those that did not (P = .391).
68 rpretations, and drain resources in terms of money and time spent.
69 s as they performed a concurrent appetitive (money) and aversive (effort) learning task.
70 signal of reward in both the economic (e.g., money) and social (e.g., praise and status) domains.
71 rrent randomised trials, it could save time, money, and breasts.
72 ntific findings with relatively little time, money, and effort compared with other study designs.
73 benefit or requires infeasibly large sums of money, and it distracts from the real problem: maximizin
74 mprove consumer safety and air quality, save money, and lower greenhouse gas emissions.
75  a panoply of societal costs, save taxpayers money, and promote prosperity.
76 d consent allegations, still present a time, money, and reputation toll for physicians.
77 r pursuit of rewards, such as food, alcohol, money, and sex, the basis for these shifts is not clearl
78 iance comes at the cost of significant time, money, and staff resources.
79 rding the costs and benefits of giving time, money, and support to others and the costs and benefits
80 fic management," "good science," the lure of money, and the tension between objectivity and involveme
81  requires a specific combination of time and money, and there are inherent problems associated with e
82 in the face of these events, users of mobile money are better able to tap into remittances to finance
83                        Since saving time and money are critical issues while developing innovative fu
84       We developed the TAMAL (Technology And Money Are Limiting) web site to help identify promising
85                    As such, large amounts of money are spent each year on attempts to control them.
86 was significantly greater when subjects lost money as a result of an error compared with errors that
87  of reward, with the goal of earning as much money as possible.
88  offer (in which case both players split the money as proposed) or reject the offer (in which case bo
89 to the species extinction crisis is to spend money as soon as it becomes available, and this is often
90 y nation," taught Adam Smith in his lecture "Money as the measure of value and medium of exchange," d
91  imaging while they pressed a button to earn money as the response-reward relationship changed over t
92 dapted to the difficulty of the task and the money at stake.
93 trading is, the less likely they are to lose money at the end of the day.
94  computer mouse to choose between amounts of money at various delays.
95 ured by bids in an incentive-compatible real-money auction), although a modest share was willing to p
96                   2) Increase the amounts of money available for health research and interventions re
97 ioning variables, including hospitalization; money available for living expenses; and quality of life
98  involving choice between varying amounts of money available immediately and a standard amount of $10
99 motor requirement associated with the active money because striatal activations were not observed whe
100      Lack of trust among strangers thus made money behaviorally essential.
101 : one player proposes a division of a sum of money between herself and a second player, who either ac
102 The results of nine experiments suggest that money brings about a self-sufficient orientation in whic
103  series of offers in which they will receive money but a planned actual charity donation will be redu
104 he selection of one meaning (e.g., coin-mint-money) but failed to emerge when competition between the
105 els of positive outcomes (e.g., prestige and money), but women anticipated more negative outcomes (e.
106 ccording to typical benchmarks for value for money, but achieving substantial population-level health
107       Humans may be patient when it comes to money, but chimpanzees are willing to wait longer than h
108 ticipants' willingness to harm strangers for money, but not participants' willingness to harm strange
109 trangers when they imagined harming them for money, but not when they imagined harming them for their
110             We raise the question of whether money buys happiness, separately for these two aspects o
111 an unfair procedure than when allocated less money by a fair procedure (studies 6 and 7).
112 nal magnetic resonance imaging (fMRI) gained money by accurately predicting the outcomes of computeri
113 age receiver was happier when allocated more money by an unfair procedure than when allocated less mo
114  arterial and central venous catheters saves money by preventing major catheter-related infections, e
115 ever, despite large investments of staff and money by the organizations involved, only a fraction of
116 nning phase in which the participants earned money by working, and a neuronal scanning phase in which
117  research and of the scientific freedom that money can bring.
118            Current variation in the forms of money challenges economic anthropologists and historians
119  the intervention represented good value-for-money, clinicians should discuss referral for CBT with a
120 ndustry-sponsored funding, with most of this money concentrated among clinical trial ($110,869) and m
121 iately before each block of 10 trials of the money condition and at 1 Hz (inhibitory stimulation) bef
122 ctiveness, avoid drug overexposure, and save money considering the extremely high cost of the drug.
123   Significantly, we eliminated the time- and money-consuming oligonucleotide purification steps throu
124  reach a fixed target sum through successive money contributions, knowing that if they fail, they wil
125 ant of the arcade whac-a-mole game) in which money could be earned if players hit brief-appearing vis
126 ed when lying had financial consequences and money could be gained; when losses were at stake, indivi
127 y that society is getting less value for its money could not be statistically excluded, and there is
128 days at a pub), or merely estimated what the money could purchase in the scenario.
129 cts expressed preferences between amounts of money delayed by 4 months and smaller amounts available
130       In turn, this has reduced the time and money devoted to scholarly activities.
131 elf-reported accuracy, allowing them to gain money dishonestly by lying about the accuracy of their p
132 HR, 5.7); for HCV, being a male who receives money/drugs for sex (HR, 5.6) and sharing noninjecting c
133  either imagined specific events of spending money (e.g., pound 35 in 180 days at a pub), or merely e
134 djusted spending quintile spent 124% as much money each day as those in the lowest quintile.
135 as independent beneficial effects other than money, especially for women with no formal education.
136 ombinations of the classic four functions of money, especially the relationship between store of valu
137                                   What makes money essential for the functioning of modern society?
138  pragmatism, patient centeredness, value for money, feasibility, and transparency define useful clini
139 ter-deprived subjects make risky choices for money, food, and water both in and out of a brain scanne
140                        Risk factors (lacking money for basic needs, combat experience, alcohol misuse
141  made choices between receiving an amount of money for certain and taking a gamble.
142 Most important, allowing families to receive money for donation from a deceased person, who is at no
143  further reduction to 103 dollars would save money for every life gained.
144 lack of innovation, an over-reliance on soft money for faculty salaries, the use of graduate students
145 eeking surgical care when needed included no money for health care (Sierra Leone: n = 103; 55%), a pe
146 d longer-term trips, and that travelers save money for longer trips when travelers adhere to malaria
147 ntification of SDM clones will save time and money for researchers.
148  inconsistent condom use, acceptance of more money for sex without a condom, and experience of client
149 r model suggests that healthcare payers save money for short- and longer-term trips, and that travele
150 thout these problems took significantly more money for themselves and left significantly less money i
151           Sofosbuvir provides good value for money for treatment-experienced patients with HCV genoty
152 e function of cash, soft currencies, and new money forms.
153 ebt, sold or refinanced their home, borrowed money from friends or family, or experienced a 20% or gr
154 otential to improve health outcomes and save money from the societal perspective over the long-term.
155 care beneficiaries would save both lives and money from the societal perspective.
156 increases the likelihood of winners to steal money from their counterparts in a subsequent unrelated
157 paid to punish those they believed had taken money from them by administering varying amounts of unpl
158 his may reverse a decades-long trend of more money going to older PIs.
159             Personal resources (eg, time and money) had a minimal association with charity care provi
160 h prior research, informing donors that seed money has already been raised increases donations, as do
161 cale-up is urgent, the emphasis on value for money has become an increasing priority.
162                                              Money has been said to change people's motivation (mainl
163                                              Money has the practical advantage of being an objectivel
164                                       Mobile money has therefore increased the efficiency of the allo
165 te problem (paying the bills takes away some money I need for other activities); and a great problem
166 ip strength to assess the motivation to earn money (i) for oneself, (ii) for anonymous ingroup fans,
167  in incentive groups, additionally, received money if their child was timely immunised (immunisation
168 ngly associated with shoplifting were making money illegally and scamming someone for money.
169 es of winning or losing different amounts of money in 15 patients with problem gambling (PRGs) and 16
170 re likely to work for cigarette puffs versus money in a progressive ratio, choice task (odds ratio 2.
171                 We let 114 students play for money in an indirect and a subsequent direct reciprocity
172 palpation of the abdomen, and expenditure of money in ANC.
173                      As with attitudes about money in humans, these risk attitudes were strongly weal
174     The birth and explosive growth of mobile money in Kenya has provided economists with an opportuni
175 cument the lightning-fast adoption of mobile money in Kenya, which was faster than most documented mo
176 y for themselves and left significantly less money in the charity donation; AlAn's game outcomes were
177            Most hotly debated is the role of money in the creation and dissemination of knowledge.
178     Women who reported having traded sex for money in the past year were 5.1 times as likely as other
179                                 When winning money in the real world, individuals sustaining positive
180 tral-medial amygdala invest nearly 100% more money in unfamiliar others in a trust game than do healt
181 ght to equalize allocations of both pain and money, in a manner which indicated that inequality carri
182 willing to sacrifice a more tangible reward, money, in order to reminisce about positive past experie
183 ed with self-reports of task engagement, and money-induced activations in the lateral prefrontal cort
184 l predictor of the noncontingent delivery of money inducing participants to perform more avidly an ac
185                    Given the small amount of money involved, it seems unlikely that financial incenti
186 orticolimbic reward circuit to gradations of money is altered; 2) the lack of a correlation between o
187                                       Mobile money is an innovation that allows individuals to store,
188 t, even when subjects cannot report how much money is at stake, they nevertheless deploy more force f
189 is low, the apparent motive to gain research money is distrusted.
190 health outcomes, and a significant amount of money is lost into the system by paying for these compli
191                                          The money itself also has significant effects on most outcom
192 al cost that represents reasonable value for money judged using US benchmarks for cost-effectiveness.
193 to many factors, including cost (in time and money), lack of proven efficacies of practices and lack
194 ral shifts in the salience of cocaine now vs money later, we found that ketamine, as compared to the
195  individual discount rates-the rate by which money loses value over time.
196 back-related negativity (FRN) in response to money loss during risk taking with real rewards compared
197 reduced risk taking after negative feedback (money loss) during the BART with real rewards compared t
198 ters were evaluated in two tomato genotypes (Money maker and high pigment-1) subjected to post harves
199 ntration of ascorbic acid and carotenoids in Money maker flesh and peel, while high pigment-1 fruits
200 ith the exception of redness (a *), which in Money maker was found to increase in both flesh and peel
201  as experiencing SD (everyday living, 19.5%; money matters, 15.6%; self and others, 18.1%).
202 al distress (SD) comprising everyday living, money matters, and self and others subscales, plus five
203                  Nurse staffing cuts to save money might adversely affect patient outcomes.
204   This method greatly decreases the time and money necessary to perform DNA-based comparisons of biod
205 d that provides an estimate of the value for money of an expensive repair of a congenital heart disea
206 ults report greater happiness after spending money on a time-saving purchase than on a material purch
207 est results (P<.001), reported spending less money on drugs (P<.001), and received less illegal incom
208 sk predicting whether they would win or lose money on each trial given three known win probabilities
209 irmed or discarded to avoid wasting time and money on novel projects.
210 lows individuals to store, send, and receive money on their mobile phone via text message.
211 = 6,271), we show that individuals who spend money on time-saving services report greater life satisf
212     In this game, two players split a sum of money;one player proposes a division and the other can a
213 mprove maternal and infant outcomes and save money; Option B increases health benefits and decreases
214 ry cues to respond to a target to either win money or avoid losing money.
215           Overall, 15.6% of parents borrowed money or cut back on necessities to pay for their childr
216 -0.85; respectively), and who traded sex for money or drugs (OR, 0.12; 95% CI, 0.05-0.29; and OR, 0.2
217 ease, number of sex partners, and exchanging money or drugs for sex.
218 ed patients were more likely to have sex for money or drugs, to have had sex with an intravenous drug
219  hardship was measured by ever (1) borrowing money or going into debt, (2) filing for bankruptcy, (3)
220 points]), but had fewer reports of borrowing money or going without necessities (difference of 5.5 pe
221 ale sex workers who sell or exchange sex for money or goods encompass a very diverse population acros
222 r incremental unit of resource (for example, money or human capacity).
223  is not yet clear that such differences save money or improve quality of care.
224 care had to use strategies such as borrowing money or selling personal items to pay for health care.
225 xpenditures (53%) were paid for by borrowing money or selling personal items.
226                    That is, if one just lost money or won money, this may impact future decisions.
227  appropriate to the context (e.g., coin-mint-money) or under conditions of increased competition when
228 mmon neural currency for outcomes like food, money, or social praise.
229 empts, paying by credit card (n = 47) and by money order (n = 36).
230 edit card purchase attempts and for 88.9% of money order purchase attempts.
231 perceptual effects: the more a person valued money over pain, the more perceived intensity increased
232               Participants promised to spend money over the next 4 weeks either on others (experiment
233 however, rapid and accurate testing can save money overall by initiating appropriate treatment and in
234 h neutral concepts, participants primed with money preferred to play alone, work alone, and put more
235 eparated, not in a relationship, not earning money, receipt of government welfare, and experiencing f
236                                  Most of the money received was spent on debts, food, and clothing.
237                                 Reminders of money, relative to nonmoney reminders, led to reduced re
238 from their partner (input) and the amount of money repaid to their partner (output).
239                           While the time and money required for the collection of genotype data were
240 , knowing that if they did not stop pursuing money reward before a secret varying time limit, they wo
241 ived food reward and the other half received money reward.
242 tly, no learning deficits were observed with money reward.
243 difficulty inhibiting food-rewarded, but not money-rewarded, appetitive behaviour, suggesting that ob
244 e conducted a randomized, voucher-based real-money sales trial with 1638 households with unimproved l
245 21, respectively; 1.12, 1.03-1.21; p=0.005), money saved for delivery or emergency (5730 [86%] of 668
246 ms of malaria at ANC visit and the amount of money spent during the visit.
247                 Nurse job turnover rates and money spent on agency nurses were compared over time; 50
248  of QIIs has opportunity costs; the time and money spent on an ineffective QII might be better spent
249 ertising accounts for only 15 percent of the money spent on drug promotion and is highly concentrated
250 a substantial reduction in time, effort, and money spent, while not compromising sensitivity of influ
251 consistently operate with limited budgets of money, status, trust, or other forms of social utility.
252 h trustworthy identities attracting 42% more money (Study 1), and remains significant though reduced
253                   Tokens endogenously became money: subjects took to reward help with a token and to
254 d harming them for immoral behavior, but not money, suggesting that morally motivated perpetrators ma
255 We estimate that access to the Kenyan mobile money system M-PESA increased per capita consumption lev
256                       Humans bargaining over money tend to reject unfair offers, whilst chimpanzees b
257 ffective, and may represent poorer value for money than alternative healthcare interventions in coron
258 revalence information, can save clinics more money than CDC's current algorithm because a broader ran
259 ded more quality-adjusted life year for less money than treatment after LT or nontreatment.
260 fluenced by conditioned reinforcers, such as money, than by primary reinforcers.
261 n the state contribute to an overall pool of money that is used to reimburse costs to individual mark
262 ers experimentally manipulated the amount of money that participants would receive, the participants'
263  in which participants exchanged some of the money that they had earned for brief views of attractive
264 he rate of button pressing and the amount of money they earned.
265       That is, if one just lost money or won money, this may impact future decisions.
266   Together, these results suggest that using money to buy time can protect people from the detrimenta
267               We provide evidence that using money to buy time can provide a buffer against this time
268 ldlife exceeds $2.3 billion, which is enough money to construct 155 landfills with state-of-the-art c
269 ement task for which participants could earn money to delay smoking and subsequently purchase cigaret
270 ncer drugs not only take many years and much money to develop but also might not outperform existing
271  Moreover, individuals were willing to forgo money to disclose about the self.
272  certain level of behavioral change but cost money to enact.
273 ched in 2002 to attract and rapidly disburse money to fight these diseases.
274  intervention could represent good value for money to help prevent malaria in more remote areas, wher
275 hey were allocated at random to four groups: money to households; resources to local health teams com
276 nts) and 21 (21%) of 98 individuals borrowed money to pay for medications.
277 tes (6.9%-1.3%; P < .001), and spending less money to save for medications (8.0% to 3.5%; P < .001).
278 eduction in program costs may result in more money to spend on other health care needs of the elderly
279 ator Game, where the 'dictator' can allocate money to the partner (the 'receiver').
280 layer (the proposer) offers a portion of the money to the second player (the responder) and keeps the
281 .04, 95% CI 2.12-4.36, P < 0.001), and owing money to their practice (OR 2.71, 95% CI 1.34-5.50, P =
282 etwork with applications ranging from secure money transfer to multiparty quantum computation.
283 y tasks involving different incentive types (money vs. social affective images) to a sample of 28 par
284  were a cost-beneficial investment of public money, warranting careful consideration by policy makers
285                       Although spending more money was associated with a healthier diet, large improv
286 ne abusers, prefrontal cortex sensitivity to money was instead associated with motivation and self-co
287                                              Money was maximally salient when its receipt depended on
288 iatal activations were not observed when the money was replaced by inconsequential, nonrewarding stim
289 lling kidney, amount received from sale, how money was spent, change in economic status, change in he
290 uninformative did not provide good value for money when compared to using AGH as first-line testing.
291 es of gaining or losing different amounts of money while their brain activity was measured with funct
292              With this method, less time and money will be expended in feeding tube placement, making
293 hey fail, they will lose all their remaining money with 50% probability.
294 e, a proposer suggests how to split a sum of money with a responder.
295 nsterile drug-preparation equipment, pooling money with another IDU to buy drugs, and exchanging sex
296  investment of time and energy, and possibly money, with no guarantee of finding a job or of returnin
297 ences for pain were more altruistic than for money, with several participants assigning more than hal
298 further improved LE (38.32 years), and saved money within 4 years after delivery ($5630 per mother-in
299 e world to reduce costs in terms of time and money without compromising patients outcome.
300 ome-sequencing efforts, saving both time and money without sacrificing quality.

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