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1 20 minutes] for every 10 minutes more total screen time).
2 r every additional 10 minutes of interactive screen time).
3 nts engage in 2 h or more daily recreational screen time.
4 nd mainly focuses on risk related to overall screen time.
5 creen time, and attitudes towards children's screen time.
6 us (SES), parent-child activities, and child screen time.
7 s likely associated with increased levels of screen time.
8 of the COVID-19 lockdown on young children's screen time.
9 ssigned European ancestry with self-reported screen time.
10 g concern over the potential effects of high screen time.
11 leep quality, diet quality, and recreational screen time.
12 l activity and 4.4 (2.5) h/d of recreational screen time.
13 tilevel factors were associated with carrier screening timing.
14 xplained the greatest amount of variation in screening timing.
16 d tomographic (CT) scans in annual rounds of screening (time 1) were retrospectively identified that
17 xamination time (21.0% importance), 3-minute screening time (12.9% importance), private area provisio
18 group) or asked to abstain from screen time (screen time abstinent group) for 48 hours after injury.
23 Linear mixed-effects models were used for screen time adjusted for child's age, number of siblings
24 erved in samples examining both recreational screen time alone (k = 54; 84 min/d) and total daily scr
26 gest that infants younger than 2 years avoid screen time altogether, while children aged 2 to 5 years
27 flourishing, regular bedtimes, and moderate screen time among Asian American children compared with
30 with cognitive and psychosocial outcomes and screen time among young children, although the effect si
33 ed for most of the association between child screen time and attention problems and for 42.7% of the
34 status; informants and measurement type for screen time and behavior problems; study publication yea
35 r day) vs high (>2 hours per day) amounts of screen time and by the presence (no vs yes) of a televis
39 Approximately 25% of the association between screen time and CVD events was explained collectively by
41 luded 4604 girls and 3668 boys with complete screen time and diet data on >/=2 consecutive questionna
42 ally mediated the association between infant screen time and executive functioning at school age (exp
46 cross-sectional study, a combination of low screen time and high step count was associated with lowe
47 ition technology to capture young children's screen time and home language environment, on an average
51 ific Report and may be used to inform future screen time and physical activity guidance for adolescen
56 eeded to understand the relationship between screen time and specific sensory-related developmental a
59 e, coinciding also with a decline in tobacco screen time and suggesting that enforced limits on tobac
60 primary care settings, high levels of total screen time and TV and digital media in young children w
62 We conclude that NGS is efficient, reduces screening time and cost, and facilitates the provision o
64 ce on the importance of sedentary behaviors (screen time) and their interactions with physical activi
66 itively associated with child age, caregiver screen time, and attitudes towards children's screen tim
67 ht or obesity risk for adolescents with high screen time, and low screen time may not offset higher o
68 to 17 years self-reported physical activity, screen time, and mental health, and their parents report
69 eport data on mood and behavioral aspects of screen time, and no molecular theory has yet been develo
73 rate-to-vigorous physical activity and lower screen time appear to be beneficial to insulin sensitivi
74 st that shorter sleep duration and excessive screen time are growing problems among children and coul
77 t including remote school), and recreational screen time assessed via the ECHO Child Media Use questi
82 increased intake of total FLNQ, and greater screen time at baseline (except DVDs/videos) was associa
85 rst-ever study to report the effects of high screen time at the molecular level, and these results pr
86 may be a healthier alternative to sedentary screen time because of a lower energy surplus, but the p
87 changes in the duration (minutes per day) of screen time before and during the pandemic; children, ad
88 based cross-sectional research suggests that screen time before bed correlates with poor sleep, self-
89 leep hygiene recommendations to restrict all screen time before bed seem neither achievable nor appro
91 pporting pediatric recommendations, removing screen time before toddler bedtime was feasible and show
92 d meals (OR 0.4 [95% CI, 0.2-0.7]) and lower screen time (beta = -1.1 hours per day [95% CI, -2.0 to
93 elevision time PRS was associated with child screen time (beta = 0.18 SD; 95% CI, 0.14-0.23 SD), the
94 3 [95% CI, -0.57 to -0.09] per 30-min/d) and screen time (beta = 0.49 [95% CI, 0.18-0.81] per 30-min/
95 s physical activity using accelerometry, and screen time by average daily hours of self-reported tele
99 1.37) and high (RR, 1.29; 95% CI, 1.16-1.44) screen time categories were associated with higher overw
103 dinal cohort study with repeated measures of screen time collected before the pandemic and during 2 p
104 ime alone (k = 54; 84 min/d) and total daily screen time combining recreational and educational use (
106 ship between physical activity and sedentary screen time continue to show inconsistent results, altho
107 The findings of this study suggest that high screen time contributes to adverse cognitive, executive
109 % female), the proportion of those with high screen time (defined as >=1 h/d for children aged 6 mont
111 The primary outcome was the association of screen time duration with externalizing (eg, aggression,
112 ndings of this study indicated that avoiding screen time during acute concussion recovery may shorten
114 , there was no evidence that the increase in screen time during lockdown was associated with socio-de
119 urprisingly, were reported to have increased screen time during the first COVID-19 lockdown in many c
122 in the literature on the association between screen time (eg, television, video games) and children's
126 ds, portion distortion, sweetened beverages, screen time, food addiction, intestinal microbiota, diet
127 acco and alcohol brand counts and seconds of screen time for the pre-MSA period from 1996 through 199
128 The MSA also heralded a drop in tobacco screen time for youth- and adult-rated movies (42.3% [95
129 egiver myopia (OR, 1.46; 95% CI, 1.37-1.56), screen time >= 1 hour per weekdays (OR, 1.10; 95% CI, 1.
131 years, the pooled prevalence of meeting the screen time guideline (0 h/d) was 24.7% (95% CI, 19.0%-3
132 5 years, the mean prevalence of meeting the screen time guideline (1 h/d) was 35.6% (95% CI, 30.6%-4
133 yses revealed that the prevalence of meeting screen time guidelines varied as a function of type of d
134 analyses revealed that prevalence of meeting screen time guidelines varied as a function of year of d
143 ied sex demonstrated a significant effect of screen time (hazard ratio [HR], 0.51; 95% CI, 0.29-0.90)
144 ce (Fitbit), and categories of self-reported screen time hours per day (with 0 to 4 hours per day ind
146 e sought to assess longitudinal relations of screen time [ie, television, electronic games, digital v
147 in the US, the increased prevalence of high screen time in 2020 returned to prepandemic levels in 20
149 :1) to (1) PASTI: caregivers removed toddler screen time in the hour before bed and used activities f
150 the Babylab, and with 10 minutes or more of screen time in the hour before bed on 3 or more days a w
151 creational parent-child activities and child screen time in wave 1 mediated the relation between Wave
152 inal associations between different types of screen time in young children and academic achievement i
156 trategies aimed at reducing parents' weekend screen-time, increasing family participation in sports o
157 tics, including eligible population, mode of screening, time intervals for screening, programme provi
158 ons (dietary behavior, physical activity and screen time interventions) and assuming 100% interventio
159 terest (ROIs) identified in a prior study of screen time involving adolescents, controlling for sex,
163 milies, whereby young children's exposure to screen time is interfering with opportunities to talk an
164 r families, clinicians, and educators beyond screen time limits; including encouraging intentional an
165 activity during leisure time (MVPA), leisure screen time (LST) and/or sedentary behavior at work.
167 Main exposures were interviewer-assessed screen time (<2 h/day; 2 to <4 h/day; and >/=4 h/day) an
168 e- to vigorous-intensity physical activity), screen time (<=1 h/d), and sleep duration (10-13 h/d) wa
169 suboptimal amounts of physical activity and screen time, making this a potentially important target
170 technology-based interference) suggests that screen time may be interfering with opportunities for ta
171 r adolescents with high screen time, and low screen time may not offset higher overweight or obesity
172 e, 7.0 [2.7] years; 100 female [43.9%]) with screen time measured during the prepandemic period and a
175 creen time permitted group reported a median screen time of 630 minutes (IQR, 415-995 minutes) during
176 during the pandemic there was an increase in screen time of 84 min/d (1.4 h/d), representing a 52% in
177 nford Cable News Analyzer, which reports the screen time of various political actors on cable news, a
181 erns regarding the implications of excessive screen time on the development of autism spectrum disord
182 tudy, use of an objective method showed that screen time once in bed was associated with impairment o
184 opia was marginally increased with increased screen time (OR = 2.32; 95% CI, 0.94-6.47; P = 0.083).
185 eneration Asian American), and have moderate screen time (OR, 0.92 [95% CI, 0.84-1.00] for second-gen
187 ed before-bed activities, with no mention of screen time; or (3) no intervention (NI): continued as u
194 e either permitted to engage in screen time (screen time permitted group) or asked to abstain from sc
195 Wilcoxon rank sum test (47 patients from the screen time permitted group, and 44 patients from the sc
196 total of 66 patients were randomized to the screen time permitted group, and 59 patients were random
197 story of myopia, outdoor time, reading time, screen time, physical activity, and consumption of refin
198 13 years) self-reported feelings of safety, screen time, physical activity, and objectively assessed
200 lens wearers, smoking, oral contraceptives, screen time) proved an 84.7% predictability for symptoma
202 Prior research has largely focused on total screen time rather than longitudinal addictive use traje
203 d after further adjustment for outdoor time, screen time, reading time, and parental myopia (adjusted
205 ge of children who met physical activity and screen-time recommendations and to examine demographic d
206 , 0.38-0.95]), they were more likely to meet screen-time recommendations compared with non-Hispanic w
208 -reported adherence to physical activity and screen-time recommendations, separately and concurrently
209 and physical activity promotion, as well as screen time reduction interventions at age 11 could have
211 ated over the course of the pandemic, though screen time remained significantly higher than pre-pande
212 4 or more hours per day vs 1 hour per day of screen time, respectively, among children aged 3 to 5 ye
213 4 or more hours per day vs 1 hour per day of screen time, respectively, among children aged 3 to 5 ye
214 own in 2020, but it is unknown whether their screen time returned to prepandemic levels in 2021.
216 me permitted group) or asked to abstain from screen time (screen time abstinent group) for 48 hours a
217 Patients were either permitted to engage in screen time (screen time permitted group) or asked to ab
218 Although feeling unsafe was associated with screen time, screen time did not predict weight status.
219 ock is promoting it (for example, late-night screen time, shift work and nocturnal social activities)
221 vels of passive coping strategies (increased screen time, social media, and intake of comfort foods)
223 vioral health (e.g., physical activity (PA), screen time (ST)) and MH from childhood to adolescence.
224 , promote daily physical activity, and limit screen time, supported by online resources also showed a
227 concerns about negative effects of excessive screen time, there is little knowledge of screen behavio
229 lates were involved in the paths from infant screen time to the latent construct of attention and exe
232 ter than the 40th percentile of recreational screen time use in the source population (>2.4 hours per
235 min/day) or low (0-75 min/day) self-reported screen time using 16S rRNA amplicon sequencing, targeted
239 PASTI showed reductions in parent-reported screen time (vs NI: Cohen d = -0.96; 95% CI, -1.32 to -0
243 el <100%), the proportion of those with high screen time was 48.7% (95% CI, 42.8%-54.6%) in 2018, 52.
245 l odds models, each additional hour of total screen time was associated with 9% to 10% lower odds of
246 n at 36 months, when an additional minute of screen time was associated with a reduction of 6.6 (95%
251 age, and social determinants of health, high screen time was independently associated with the follow
252 ed with impairment of sleep, especially when screen time was interactive or involved multitasking.
254 function of type of device use (higher when screen time was television/movies only compared with a c
255 the result presented in this manuscript, the screening time was very fast and maximum response was ob
256 urvey study, more physical activity and less screen time were associated with better mental health fo
257 effect models demonstrated that increases in screen time were associated with decreases in measures o
260 indicating that participants who engaged in screen time were less likely to recover during the study
261 simplistic unidimensional measure of overall screen time when evaluating the benefits and risks of sc
264 n understanding the potential association of screen time with opportunities for children and adults t
265 iewing or other screen-based entertainment ("screen time") with all-cause mortality and clinically co
266 tal versatile discs (DVDs)/videos, and total screen time] with the 2-y changes in consumption of food