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1 n be dynamically explored by the user using 'virtual-reality'.
2 , to modern high-fidelity simulation such as virtual reality.
3 ortant for future neurobiological studies in virtual reality.
4 tials in mice running along linear tracks in virtual reality.
5 sing the Minimally Invasive Surgical Trainer Virtual Reality.
6 l environments in both the real world and in virtual reality.
7 tonomous vehicles to gesture recognition and virtual reality.
8 tracked walls with their whiskers in tactile virtual reality.
10 simulator tools (e.g. full-scale simulators, virtual reality airway simulators) is a promising modali
20 osophila melanogaster walking on a ball in a virtual reality arena to demonstrate that landmark-based
21 bees to actively control visual objects in a virtual reality arena, we show that behavioral fixation
22 three visually identical objects, using the virtual-reality arm to identify the unique artificial te
23 in which an actuator (a computer cursor or a virtual-reality arm) was moved using a BMBI that derived
24 ere has been rapid adoption of non-immersive virtual reality as a rehabilitation strategy despite the
26 er extremity motor impairment, non-immersive virtual reality as an add-on therapy to conventional reh
30 erson perspective, indicating that immersive virtual reality can be a powerful tool to induce embodim
31 between building locations in a large-scale virtual-reality city while undergoing fMRI without re-ex
33 l stress: combat-related mental stress using virtual reality combat exposure (VRCE) and non-combat re
36 axial images, may now be used to construct a virtual reality endoscopic image, and navigator software
37 ppocampal place cells while mice navigated a virtual reality environment in which both types of infor
40 method is to immerse an animal in a dynamic virtual reality environment to examine behavioral respon
41 o develop accurate 3D motion perception in a virtual reality environment, even after prolonged exposu
42 1 place cells during spatial navigation in a virtual reality environment, mimicking natural place-fie
43 d for this signal as participants explored a virtual reality environment, mimicking the rats' foragin
51 d temporal details of a recently experienced virtual reality environment; we then employed graph theo
52 quires the use of spatial cues to navigate a virtual-reality environment and find monetary rewards, a
53 to predict the position of individuals in a virtual-reality environment from the pattern of activity
59 scanned during the encoding of two different virtual reality environments, one from each perspective.
63 ubjects were making reaching movements in 3D virtual reality, experiencing perturbations either in th
66 ed a cognitive enhancer synergistically with virtual reality exposure (VRE) therapy for the treatment
67 The authors examined the effectiveness of virtual reality exposure augmented with D-cycloserine or
68 eceived two sessions involving 30 minutes of virtual reality exposure therapy and were randomly assig
70 essions of behavioral exposure therapy using virtual reality exposure to heights within a virtual gla
71 er an introductory session, five sessions of virtual reality exposure were augmented with D-cycloseri
73 here, based on full-body motion capture and virtual reality feedback, directly addresses this issue
77 effect of dichoptic visual training using a virtual reality head mounted display in a sample of anis
81 t developments in the computer technology of virtual reality hold the promise of exciting progress in
85 ibular cues, we made similar measurements in virtual reality, in which only visual cues were informat
86 t-task trainers, mannequin-based simulation, virtual reality, in-situ techniques, screen-based simula
91 essing in the OPA while subjects performed a virtual-reality memory task that required them to learn
93 l movement, with stronger activation for the virtual reality 'mirror box' compared to the classical m
94 nt (PC), three-dimensional graphics based on virtual reality modeling language and sharing of PC betw
96 I structure section gives access to 3D VRML (Virtual Reality Modelling Language) files for any user-d
97 in all three sets, and produce a graphical (Virtual Reality Modelling Language-VRML; (ISO/IEC 14772-
102 sing transcranial magnetic stimulation and a virtual reality navigation task has shown that we need t
106 impaired recovery and D-cycloserine enhanced virtual reality outcome in patients who demonstrated wit
107 d by combining electroencephalography with a virtual reality paradigm to observe the modulation in EE
109 patients with focal cerebellar lesions in a virtual-reality paradigm measuring the effect of action
111 nce by users with different proficiency on a virtual reality platform equipped with a visual guidance
114 Ophthalmic Simulation, which is to develop a virtual-reality program that augments and accelerates su
115 signals; 2) real objects and their matching virtual reality representations as visual anchors have d
116 rall this research combines state-of-the-art virtual reality, robotic movement simulations, and reali
117 epetitive transcranial magnetic stimulation, virtual reality, robotic therapies, and drug augmentatio
122 bjects performed rhythmic ball bouncing in a virtual reality set-up with and without perturbations.
124 udies in humans and nonhuman primates (i.e., virtual reality) show that reduced sensory input alters
125 be considered for successful integration of virtual reality simulation into a surgical training prog
127 s by using a highly accurate and interactive virtual reality simulation of central London (UK) to ass
128 f a formal program for surgical training via virtual reality simulation should be strongly considered
129 s article, we detail the modern evolution of virtual-reality simulation in ophthalmology and present
130 rative established to introduce and evaluate virtual-reality simulation through a global cloud of net
131 rine, porcine and canine) in addition to the virtual reality simulations, secondary structural data a
133 randomized to either mentored training on a virtual reality simulator (n=12) or no simulator trainin
134 proficiency-based psychomotor training on a virtual reality simulator, cognitive training, and parti
137 hen training a complex operational task on a virtual reality simulator; time and repetitions used to
138 s for surgical skill acquisition, utility of virtual reality simulators to improve skills relevant to
139 h scanning session, participants performed a virtual reality spatial memory task analogous to the Mor
142 med spatial behaviors in a setup combining a virtual reality system and a custom-built two-photon mic
143 Here we present a whisker-based, tactile virtual reality system for head-fixed mice running on a
144 e granule neurons with a novel, unrestrained virtual reality system for rodents, we discovered that a
155 cantly worse than comparison subjects on the virtual reality task, as assessed by the number of locat
158 ises for adults, pediatric intervention, and virtual reality techniques, and, in more depth, the lite
161 Recent years have seen notable advances in virtual reality technology and increased interest in pot
162 sis of peripheral physiological signals, and virtual reality technology in humans, we show that trans
164 ndent on the software and data set, allowing virtual reality to begin to challenge endoscopic evaluat
167 paper four areas of potential application of virtual reality to neurological rehabilitation are revie
169 mbling and the provision of novel tools (eg, virtual reality) to assess the effectiveness of new poli
173 ts in the OR-32% and 38%, respectively-after virtual reality training (P = 0.008 and P = 0.018).
174 s studies have demonstrated the relevance of virtual reality training as an adjunct to traditional op
175 e surgeries before and 3 surgeries after the virtual reality training were video-recorded, anonymized
176 This paradigm combined intense immersive virtual reality training, enriched visual-tactile feedba
177 ed of case-based learning, proficiency-based virtual reality training, laparoscopic box training, and
182 ssions, 60 min each) of either non-immersive virtual reality using the Nintendo Wii gaming system (VR
186 y (LC) after training on a proficiency based virtual reality (VR) curriculum with that of a tradition
189 To investigate the effect of exposure to a virtual reality (VR) environment preoperatively on patie
190 hat factors modulate VEPRs in a high quality virtual reality (VR) environment where real and virtual
191 n enhance the operative performance versus a virtual reality (VR) generic CAS warm-up procedure or no
195 the broad use of Augmented Reality (AR) and Virtual Reality (VR) in the fields of bioinformatics and
196 lope technique, all participants performed 5 Virtual Reality (VR) laparoscopic cholecystectomies (LC)
197 eline tested and then trained on a validated virtual reality (VR) laparoscopic cholecystectomy (LC) c
198 le-blind trial which showed that training by virtual reality (VR) significantly reduces objectively a
199 ssment task; Massed condition who trained on virtual reality (VR) simulation during 1 day or Interval
200 ed procedural errors must be demonstrated if virtual reality (VR) simulation is to be used as a valid
202 ther individualized deliberate practice on a virtual reality (VR) simulator results in improved techn
203 en two groups of users reveal that augmented virtual reality (VR) simulators have the potential and c
206 bining treadmill training with non-immersive virtual reality (VR) to target both cognitive aspects of
208 nce, we measured rat hippocampal activity in virtual reality (VR), where only distal visual and nonve
215 im was to compare the safety and efficacy of virtual reality with recreational therapy on motor recov
217 nvironmental learning, we created an 'alien' virtual reality world populated with landmarks of which
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